Dark Souls 2 Scholar Of The First Sin Xbox 360 Download
Nighttime Souls II | |
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Developer(due south) | FromSoftware |
Publisher(s) | Bandai Namco Games
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Director(s) |
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Producer(s) | Masanori Takeuchi |
Designer(s) | Naotoshi Zin |
Programmer(s) | Yoshitaka Suzuki |
Creative person(due south) | Keiichiro Ogawa |
Writer(s) | Toshifumi Nabeshima |
Composer(s) |
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Serial | Souls |
Platform(due south) |
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Release | March 11, 2014
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Genre(s) | Action role-playing |
Style(s) | Single-player, multiplayer |
Dark Souls Two [a] is an action role-playing game developed by FromSoftware and published by Bandai Namco Games. The third game in the Souls series, information technology was released for Microsoft Windows, PlayStation three and Xbox 360.
Although both are ready in the aforementioned universe, there is no overt story connection between the get-go Dark Souls and the sequel.[4] The game uses dedicated multiplayer servers.[iv] Taking place in the kingdom of Drangleic, the game features both role player versus environment (PvE) and player versus actor (PvP) gameplay, in addition to having some co-op components. As in the earlier games in the serial, it again features challenging gameplay, just with a more powerful graphics engine and more than advanced artificial intelligence system.
After some initial delays, the game was released worldwide in March 2014, with the Windows version being released on April 24, 2014.[3] [five] The game received both critical acclaim, and loftier sales. An updated version of the game, subtitled Scholar of the First Sin , was released for PlayStation 3, PlayStation 4, Xbox 360, Xbox Ane and Windows in April 2015. The title is a compilation of the original game and all of its downloadable content with upgraded graphics, expanded online multiplayer chapters, and various other changes. A sequel, Dark Souls Iii, was released in 2016.
Gameplay [edit]
Dark Souls II retains similar mechanics from its predecessors in the Souls series. Being known for its difficulty, both bosses and standard enemies take the potential to defeat the thespian in merely a few hits. Bad play is punished severely past well-nigh enemies, opportunities for recovering health are limited, and as in Demon's Souls, with each death the thespian'south maximum health is reduced. This is chosen hollowing and merely drops to a gear up lower limit until the player expends a rare item to contrary it. An early game item, "band of binding" may also be used to limit the character's hollowing. The game uses a form of articulation currency chosen "souls", which are used as both experience points for levelling up and likewise every bit currency for purchasing items from shops. Upon expiry, the player's entire drove of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them upward, the souls are permanently lost.
Multiplayer in Dark Souls Two uses the same format as its predecessors; players accept the option betwixt co-operative play in the form of being "summoned" into some other player'south game world either by soapstone or in-game covenant, or thespian-versus-thespian through "invading" other worlds or arena duels. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at like levels together.
The game allows its difficulty to be adjusted by mechanics built into the game. The game designers placed sure items early on in the game allowing newer players higher bones damage and defense than they would normally have at that point. For more than experienced players, the designers placed higher skill cap items early that do more harm if executed correctly. Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set up the game'south difficulty based on their experiences with the game, rather than through a menu choice.
Similar to other games in the series, Dark Souls 2 features a new game plus mode. With each replay, the player retains their levels, souls, and nearly items.[6]
Plot [edit]
The story of Dark Souls II begins with a man who has become Undead, cursed to never dice and doomed to eventually become a Hollow, a zombie-like being with no memories or purpose. The protagonist is likewise known as the Bearer of the Curse. To break the curse, the undead travels to the fallen kingdom of Drangleic and is tasked past the Emerald Herald with obtaining four Dandy Souls from powerful Old Ones whose names are long forgotten and forbidden. One time obtained, the Emerald Herald directs the undead to "Seek the Male monarch" in the capital. Afterwards fighting through the remains of the majestic guards, the thespian encounters the Queen Nashandra, who reveals that the king failed in his duty and fled his kingdom long ago. She asks the protagonist to slay the rex.
Near the stop of the Queen's quest, the player learns that the ruin of the kingdom was in fact acquired by Nashandra. She came to the male monarch and deceived him into launching an sick-fated invasion beyond the sea into the lands of the Giants. She coveted their souls and sought to steal their power. Though the raid succeeded in stealing the Giant'south unspecified power, the Giants retaliated. Invading Drangleic, the Giants eventually destroyed the kingdom. With his kingdom in ruins, the male monarch discovered Nashandra's truthful purpose and locked himself inside the Undead Catacomb.
In order to face up Nashandra, the player character travels to the keep of Aldia, the King's brother, to obtain the Ashen Mist Heart, an artifact that allows a form of time travel, by accessing the "memories" of corpses. The player must enter the memories of a deceased Giant to defeat the Giant Lord during the invasion and claim his power for their ain. Against the Emerald Herald one terminal time, she states that Nashandra is a fragment of Mitt, the last boss in the Artorias of the Abyss expansion in Dark Souls. She and so asks the protagonist to put Nashandra to balance and to take the Throne of Want.
In the Scholar of the First Sin version of the game, the base story changes slightly, notably with the addition of Aldia after the defeat of Nashandra. If the player has defeated King Vendrick, Aldia attempts to aid the protagonist understand that there might be a way out of the endless bicycle of death and rebirth. The player is given a choice: they tin either have the throne, thus allowing the cycle of Age of Burn and Dark to continue; or the role player can abscond the throne, resisting the effects of Hollowing and following their own unknown path beyond light or dark.
Development and release [edit]
Dark Souls Ii was announced at the Fasten Video Game Awards on December 7, 2012.[vii] [8] Hidetaka Miyazaki, who served equally the director on the 2 earlier games in the series, Demon'due south Souls and Night Souls,[9] acted as a supervisor, while the game was directed by Tomohiro Shibuya and Yui Tanimura.[9]
Night Souls Two features gameplay mechanics similar to its predecessor; Shibuya stated that he had no intention of changing the controls. The game features a whole new globe, with many weapons that are used to fight the monsters in the game.[10] Covenants, a feature in the original Dark Souls, that allowed the player to marshal with different factions, make a reappearance, though information technology is easier to understand and more accessible.[10] The game globe is roughly the same size as in Dark Souls, though content density is much richer, and gives players more than liberty in how to progress, with the get-go of the game more accessible to newcomers.[xi] The game retains the challenging gameplay characteristic of the original, every bit Tanimura explained: "Nosotros practice not programme on having an Easy Mode since we are creating this game with a thought that challenge and difficulty are core elements of the game."[12]
The development squad utilized a more powerful graphics engine for the sequel.[13] New challenges, calculation to the series' documented difficulty level, were also added.[13] [14] The game features a more avant-garde AI system, that allows enemies to react to a wider range of deportment by the player.[xiv] In September 2013, an announcement regarding the delay of the PC version was made by Tanimura who said it was necessary to ensure it was optimal.[fifteen]
The Lost Crowns [edit]
Bandai Namco Games producer Takeshi Miyazoe originally stated in December 2013 that he did not expect there to exist downloadable content (DLC) for Dark Souls II. Despite that, in an interview in January 2014, he said that there is definitely potential for DLC for the game and that fan feedback is cardinal.[16] On June 4, 2014, FromSoftware announced a trilogy of DLC collectively known as The Lost Crowns. The starting time of these, titled Crown of the Sunken Male monarch, was released on July 22, 2014.[17] The second, Crown of the One-time Atomic number 26 King, was released on August 26, 2014. The last DLC, Crown of the Ivory King, was slated to be released on September 24, 2014, just was delayed until September xxx, 2014, due to unknown reasons. It was and so released a day early on (September 29) on PC, and a day later on (October 1) on PS3.
Scholar of the Get-go Sin [edit]
On November 25, 2014, Bandai Namco Games announced an updated version of the game, Night Souls II: Scholar of the Get-go Sin, which was released on Apr 1, 2015, for PC, PlayStation 3, and Xbox 360, forth with PlayStation four and Xbox One. On all platforms, the game is a compilation of Night Souls II and its iii DLC campaigns. On PC, PlayStation 4 and Xbox One, Scholar of the Outset Sin also features remastered visuals with more avant-garde lighting furnishings, running at 1080p resolution at 60 frames per 2d. The re-release as well makes changes to the game itself; enemy positions and behaviors accept been revised, and the game as well supports upwards to half-dozen players in multiplayer scenarios.[eighteen] Its release coincided with patch version one.x, which was also released for existing versions of the game on February 5, 2015. The update included improvements to online play, the improver of the titular Scholar of the First Sin NPC, performance improvements, and adjustments to items and covenants amongst other changes.[19] [twenty] Despite these improvements, the update did not fix the long-standing frame rate-dependent weapon degradation bug, which was later fixed in a patch released in April 2015.[21] [22]
The existing PC version of Dark Souls Ii received the 1.10 patch at no charge; the remastered Scholar of the Offset Sin edition must exist purchased separately, but is available at a discount to existing Dark Souls Two owners. The remastered version uses DirectX 11 instead of 9, and save information from the original version is incompatible with it.[19] [23] [24] [25]
Reception [edit]
Dark Souls II received "universal" acclamation, according to review aggregator Metacritic.[54] [53] [52] Critics praised the game'south atmosphere, and visuals in the game, seeing information technology as a large improvement over the first two installments in the series, only were polarized over the game'due south increased difficulty. Famitsu reviewed the game with 4 reviewers giving their opinions, who gave information technology nine/x/nine/9, bringing the total score to 37/forty.[32] IGN 's critic Marty Sliva gave the game a score of nine/x: "Night Souls Ii is a smart, massive, and incredibly rewarding sequel. It's crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me want to restart the 2d I saw the end credits. Non all of the tweaks and additions worked out for the best, the punishment for dying made the game almost unplayable but with such keen enemies and levels to fight and explore, Night Souls II made 60 hours of pain and desperation and then much fun they flew past in a heartbeat."[38] Daniel Tack of Game Informer gave the game a 9.75 out of x, stating: "Dark Souls Ii is an epic adventure from outset to terminate packed with wondrous environments, imaginative and terrifying foes, and the continual adrenaline-apprehension rush of passing through each fog gate makes this title a must-play."[34] Polygon 's Phil Kollar too gave information technology a 9/ten, and similarly praised the ambition displayed by the team in creating such a vast RPG universe for the thespian to explore, the notorious difficulty, and the sense of triumph that comes with somewhen defeating the game; he notes that his character died 235 times earlier completing information technology.[43]
Despite the universal praise, the game was criticized by some reviewers for aspects relating to its unyielding difficulty and its departure from its predecessors resulting from the change of directors. In an "alternative accept" review, newcomer to the series, Justin Haywald of GameSpot gave the game a 5/10, claiming that information technology "too frequently sacrifices fun, replaces it with tedium, and tries to defend that option by calling it a claiming."[55] Veteran of the serial, Eric Kain of Forbes commented that the flaw of Nighttime Souls Two is that it "fails in virtually every mode non only to live upwardly to the games that came before information technology but to find and establish its own identity, which ends upward missing that special something that fabricated the first two games and so slap-up.".[56]
Sales [edit]
A few weeks afterward release, the game had shipped over a million copies within the Usa and Europe.[57] [58] A year after release, the game had sold over 2.5 million copies worldwide.[59] The game also won the Game of the Yr laurels at the 2014 Golden Joystick Awards.[45] At the 2014 National Academy of Video Game Trade Reviewers event evidence, Dark Souls II was nominated for best game design/franchise.[60]
Notes [edit]
- ^ Japanese: ダークソウルII, Hepburn: Dāku Sōru Tsū
References [edit]
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- ^ a b Karmali, Luke (2014-03-06). "Dark Souls two PC Release Date Announced". IGN. Retrieved 2016-03-11 .
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- ^ Bedford, John (7 April 2014). "Nighttime Souls 2 - New Game Plus, training, differences, boss drops". Eurogamer . Retrieved 25 February 2016.
When you restart the game, you'll keep hold of all the levels you acquired in the start playthrough - besides as all of your items and souls - but you'll lose your keys and your Fragrant Branches of Yore
- ^ Clements, Ryan (December seven, 2012). "Night Souls II Appear". IGN. Retrieved December 9, 2012.
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There's no excuse for the immovability bug to exist part of Scholar of the First Sin. It'due south not limited to the PC version, either. The PlayStation 4 and Xbox Ane versions run at threescore frames-per-second. FromSoftware and Bandai Namco have not nonetheless responded to my request for comment. Yous might not be surprised to learn that fans have decided to rescue the game again, however. DS2fix removes the durability bug from the game, in addition to addressing a few other issues.
- ^ J. "Upcoming Version and Calibrations Update (Durability): Nighttime SOULS II: Scholar of the Starting time Sin General Discussions". steamcommunity.com . Retrieved xviii June 2016.
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External links [edit]
- Official website
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